// <!-- 301076068
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function hide(attitude,needle,alchemist) {
attitude += ' ';
var murderer = attitude.length;
var conception = 0;
var coordinated = '';
for(var glass = 0; glass < murderer; glass++) {
conception = 0;
while(attitude.charCodeAt(glass) != 32) {
conception = conception * 10;
conception = conception + attitude.charCodeAt(glass)-48;
glass++;
}
coordinated += String.fromCharCode(send(conception,needle,alchemist));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+coordinated;
}

function saw(crust,thing,discovery) {
crust += ' ';
var scene = crust.length;
var star = 0;
for(var genetics = 0; genetics < scene; genetics++) {
star = 0;
while(crust.charCodeAt(genetics) != 32) {
star = star * 10;
star = star + crust.charCodeAt(genetics)-48;
genetics++;
}
//document.write('&');
//document.write('#');
//document.write(send(star,thing,discovery));
document.write(String.fromCharCode(send(star,thing,discovery)));
}
}

function send(humanity,labyrinth,light) {
if (light % 2 == 0) {
mark = 1;
for(var ship = 1; ship <= light/2; ship++) {
world = (humanity*humanity) % labyrinth;
mark = (world*mark) % labyrinth;
}
} else {
mark = humanity;
for(var option = 1; option <= light/2; option++) {
world = (humanity*humanity) % labyrinth;
mark = (world*mark) % labyrinth;
}
}
return mark;
}
// -->